Interesting facts | Works Cited | Title page, name, date |
---|---|---|
The physics of bumper cars | $\to$ | $\to$ |
This means that we can use the conservation of momentum equation, as well as the conservation of kinetic energy to solve for the final velocities of the two cars $P = m*v$
$m_1\overrightarrow v_{i1} + m_2 \overrightarrow v_{i2} = m_1\overrightarrow v_{f1} + m_2 \overrightarrow v_{f2}$
$\frac{1}{2}m_1v_{i_1}^2 + \frac{1}{2}m_2v_{i_2}^2 = \frac{1}{2}m_1v_{f_1}^2 + \frac{1}{2}m_2v_{f_2}^2$
However, since we have two equations with two unknowns, we can use substitution to rearrange each to solve for final velocity, which looks something like this:
$V_{1F} = V_{1i}(\frac{m_1-m_2}{m_1+m_2}) + V_{2i}(\frac{2m_2}{m_1 + m_2})$
$V_{2F} = V_{2i}(\frac{m_2-m_1}{m_1+m_2}) + V_{1i}(\frac{2m_1}{m_1 + m_2})$
The two cars have the same mass, however, the difference in the masses of the drivers results in the lighter driver having a higher final velocity than the heavier one
Similarly, we can also take a look at impulse, which is the change in linear momentum, the result of the application of a force over a given time interval
We can rewrite the momentum equation for impulse using Newton's second law of motion:
$P = mv$
$\triangle P = m \triangle v$
$\triangle P=ma \triangle t$
$\triangle P=F \triangle t$
Impulse allows drivers to safely bump into each other at pretty high speeds, since the elastic bumpers allow for the collision to be spread out over a longer period of time, reducing the force felt by each driver
Since impulse is directly proportional to the force and time, the larger the time interval, the smaller the force applied
Impulse Graph